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Reseting particle system transform does not change rendering position
Steps to reproduce:1. open attached project (last edit message OC link)2. drop "boom" prefab into scene3. play scene4. select object... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it.2. Open Lighting window and enable Precomputed Realtime GI a... Read more
Index out of range exception when unfolding multiple objects in Hierarch...
Steps to reproduce: 1. Open attached project "BugReportProject_HierarchyBug.rar"2. Open scene "TestScene"3. Click on hierarchy and p... Read more
When content of a scrollrect gets large, the scrollrect scrolls worse th...
How to reproduce:1. Open the attached project2. Open and play TestScene scene3. Select the Content in the hierarchy window (this is ... Read more
[OSX] Windowed Player window gets stuck in the menu bar with Capture Dis...
Steps to reproduce:1) Open the attached project.2) Build for OSX.3) Launch the build.4) Tick the 'Fullscreen' checkbox.5) Press 'Sav... Read more
[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk).2. Open "Services" Window and make sure both Cloud Build ... Read more
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce:1) Open the attached project.2) Deploy to an iOS device and run.3) Start drawing on the screen. Red 'x' signs app... Read more
Adjusting Shadow Strength on a realtime light causes lightmapped objects...
Steps to reproduce: 1. Open the attached project.2. Go to 'Build settings' and set it to iOS platform.3. In the 'Hierarchy' window, ... Read more
Crash at Object::IsDerivedFromClassID when importing specific animation ...
How to reproduce:1. Open the attached project2. It will crash3. If project doesn't crash, reimport AquireBox_entry animation Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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