Search Issue Tracker
[OSX] Can't edit collider
Steps to reproduce: 1. Create a new project (important)2. Create a 3D object. (For example, a cube)3. Select the cube and in the 'In... Read more
[OSX][Metal] Transparent geometry have big artifacts on Metal OSX build ...
Steps to reproduce: 1. Open attached project2. Change graphics API for Mac to 'Metal'3. Build the 'SampleMap1_Optimised' scene (Asse... Read more
Incorrect SceneView and GameView cascaded shadows data when used during ...
How to reproduce: 1. Open the attached project and the only scene in it.2. Play the scene and observe one of the lights in the GameV... Read more
Using AssetDatabase.LoadAllAssetsFromPath on HideInHierarchy objects ret...
Steps to reproduce: 1. Open attached project2. In project tab, delete Test.aseet scriptable object3. In top menu, click Test > Cr... Read more
[Chrome+Safari] scroll wheel input not detected when shift pressed
-e: see title, no issues with holding alt or ctrl--works for FF and Edge -repro:--build attached project--run in Chrome or Safari--h... Read more
[OSX][Metal] View not scaled properly when using Screen.SetResolution in...
Full screen rendering and switching resolution with Screen.SetResolution does not work when using Metal or GLCore with Mac Player. W... Read more
[Chrome+Edge] locked cursor only released after several ESC presses
-e: see title, works with just one press in FF -repro:--build attached project--run build in Chrome or Edge--click into the content ... Read more
[iPV6] Ping.isDone never returns true when pinging an iPv6 adress withou...
To Reproduce : 1. Open the project from https://fogbugz.unity3d.com/default.asp?802395.2. While on an iPv^ network (or without acces... Read more
Doubleclicking on Network script component opens UnityEngine.Networking.dll
To reproduce:1. Create new Empty Object.2. Add e.g. Network Start Position component.3. Doubleclick on NetworkStartPosition script i... Read more
Event.current.GetTypeForControl(id) lower then UIUtility.hotControl ids ...
Reproduction steps:1. Open the "Terrain Generator" project2. Open "_Demo\Demo.unity" scene3. Play the scene4. Drag right most gameob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open