Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b12
Issue ID
1019747
Regression
No
The expand button is out of range when nodes are minimized to texture view in Shader Graph
To reproduce:
1. Open attached folder
2. Open Shader named "Bug"
3. Create a normal blend as a new node
4. Minimize new node into a texture view
5. Notice that can't expand anymore, because the button is being out of range
.
Expected result: The button is in range and can be pressed.
Actual result: Button is out of range.
Reproduced in:; 2018.1.0b12; 2018.1.0b13; 2018.2.0a6
Shader Graph appeared in 2018 version.
Note: Video of the bug is attached below.
Note: Assertion failed: Assertion failed on expression: 'success'
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
Add comment