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Adding Smart Format Formatters via inspector throws exception.
1 - Open Localization settings and expand Smart Format options 2 - Click Add on the formatters list and select Template. 3 - Excep... Read more
[XR SDK] [Oculus] Editor crashes when OVRPlugin.dll is failed to load
Reproduction steps: 1. Open the attached project ("1318277_Démo NuagePoints 20210301.zip") 2. Open the "SampleScene" scene 3. Observ... Read more
[ProBuilder] ProBuilder generates Meshes with empty Submeshes when the M...
How to reproduce: 1. Open project "Case_1315335" and load Scene "SampleScene" 2. Select the Cube GameObject in the Hierarchy 5. In t... Read more
A delegate wrapping another delegate invokes base method when the target...
Reproduction steps: 1. Open project "Delegat.zip" 2. Open Scene "SampleScene" 3. Press Play Expected result: "Derived method calle... Read more
[UI Toolkit] Tooltips of "Panel Settings" Asset always appear at the cen...
On mouse hovering on "Panel Settings", tooltips always appear on the center of the Inspector window, Refer to the attached video St... Read more
SceneManager.sceneCount includes the unloaded Scene when it is called in...
Reproduction steps: 1. Open the attached "case_1312900.zip" project and Scenes/SampleScene scene 2. Add Scenes/Scene2 scene to the H... Read more
Unapplied import settings popup is not thrown when entering Play mode an...
Reproduction steps: 1. Open attached project "RiggingTesting - Copy.zip" 2. Select "lowpolyCowboy" in Project window 3. Change "Scal... Read more
Player crashes when DXR and Graphics Jobs are enabled
Reproduction steps: 1. Open the user's project 2. Make sure Graphics Jobs is enabled in Player Settings 3. Build and Run Expected r... Read more
"Profiler Modules" dropdown list doesn't close when clicking on the drop...
How to reproduce: 1. Create a new project 2. Press Ctrl+7 to open the "Profiler" window 3. In the top left of the window click to op... Read more
[PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps...
How to reproduce: 1. Open the user's attached project 2. Open the "SCENE" Scene 3. Go to Window -> Rendering -> Lighting 4. Press th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect element gets selected when trying to select uGUI elements in the Scene view
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene