Search Issue Tracker
Third Party Issue
Votes
0
Found in
2021.3.39f1
2022.3.33f1
6000.0.6f1
6000.1.0a7
7000.0.0a1
Issue ID
UUM-74394
Regression
No
Editor freezes on "Reloading Domain" when initiating a Domain Reload in a specific project
How to reproduce:
1. Open the attached "DRRepro" project
2. Enter Play Mode
Reproducible with: 2021.3.39f1, 2022.3.33f1, 6000.0.6f1
Reproducible on: macOS 14.5 Sonoma (Intel), Windows 11 (reported by user)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Floating Material Preview window has a burger icon button that does nothing when pressed
- TreeView drag and drop operation is not cancelled when a modal opens over it
- Remote Config window causes performance drop in Editor when multiple settings are added
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
Resolution Note:
This freeze seems to be Mac-only and caused by never ending wait in Socket.Poll in UnityCodeAssist plugin. Please report a bug to the plugin owners with the provided callstack.
Callstack:
System.Net.Sockets.Socket:Poll_icall (intptr,System.Net.Sockets.SelectMode,int,int&) (mono)
System.Net.Sockets.Socket:Poll_internal (System.Net.Sockets.SafeSocketHandle,System.Net.Sockets.SelectMode,int,int&) (mono)
System.Net.Sockets.Socket:Poll (int,System.Net.Sockets.SelectMode) (mono)
NetMQ.Core.Utils.Signaler:WaitEvent (int) (mono)
NetMQ.Core.Mailbox:TryRecv (int,NetMQ.Core.Command&) (mono)
NetMQ.Core.Ctx:Terminate (bool) (mono)
NetMQ.NetMQConfig:Cleanup (bool) (mono)
Meryel.UnityCodeAssist.Editor.NetMQPublisher:Clear () (mono)
Meryel.UnityCodeAssist.Editor.NetMQInitializer:Clear () (mono)
Meryel.UnityCodeAssist.Editor.NetMQInitializer:AssemblyReloadEvents_beforeAssemblyReload () (mono)