Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
1
Found in
2021.3.40f1
2022.3.36f1
6000.0.9f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-74946
Regression
No
The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
How to reproduce:
1. Open the “DecalIssue” project
2. Open the “Example Scene”
3. Split the Game View and Scene View for simultaneous visibility
4. In the Hierarchy, toggle the visibility of the “Decal and Plane“ GameObject (eye-shaped icon)
5. Observe the Game View
Expected result: The “Decal Projector” and the “Plane” GameObjects are both visible in the Game View
Actual result: Only the “Plane” is visible in the Game View and the “Decal Projector” is hidden
Reproducible in: 2021.3.40f1, 2022.3.36f1, 6000.0.9f1
Reproducible on: Windows 10, Windows 11 (user’s)
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note:
Closing U7 ports as postponed