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Votes

0

Found in

2019.4

2019.4.21f1

2020.2

2021.1

2021.2

Issue ID

1318125

Regression

No

[WebGL][Bolt] "Failed to deserialize scriptable object" error is thrown when launching WebGL Player built with Bolt

Web Platform

-

How to reproduce:
1. Open the attached project
2. Make a WebGL Build
3. Open the built WebGL Player on a browser
4. Open the Developer Console (shortcut F12)
5. Inspect the Console

Expected result: Scriptable Objects are deserialized successfully
Actual result: "Failed to deserialize scriptable object" error is thrown

Reproducible with: 2019.4.21f1, 2020.2.7f1, 2021.1.0b9, 2021.2.0a7
Couldn't test with: 2018.4.32f1 (Provided project breaks)

Note: Not reproducible in the Standalone Player

  1. Response avatar

    Resolution Note:

    The issue is fixed if an "AOT Pre-Build" (Tools -> Bolt -> AOT Pre-Build) is started before the project is built. This is not a bug. Unity 2021 and onwards don't support Bolt and use VisualScripting instead. VisualScripting automatically runs the "AOT Pre-Build" when a project is built.

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