Search Issue Tracker
Fixed
Fixed in 2021.3.41f1, 2022.3.38f1, 6000.0.11f1, 7000.0.0a1
Votes
4
Found in
2021.3.40f1
2022.3.36f1
6000.0.9f1
7000.0.0a1
Issue ID
UUM-74941
Regression
No
[Android] The Player crashes when changing cursor multiple times on Android
Reproduction steps:
1. Open the attached project “BugRepro”
2. Navigate to “Assets/Scenes/SampleScene.unity” and open the scene
3. Build And Run on Android
4. In the app, click the “Start” button
5. Observe the app’s behaviour
Expected result: The player continuously runs
Actual result: The player crashes
Reproducible with: 2021.3.40f1, 2022.3.36f1, 6000.0.9f1
Reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 13
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00591 - Samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
Samsung Galaxy Phone, HTC Vive XR Elite Headset, Meta Quest 3 (user’s devices)
Testing environment: Windows 11 23H2 (22631.3007), Windows 11 (10.0.22621) 64bit (user’s)
Not reproducible environment: No other environment tested
Note: Not reproducible in the Editor (Play Mode)
First few lines of backtrace:
2024/07/01 16:11:59.643 24516 Fatal DEBUG #00 pc 00000000000950b0 /apex/com.android.runtime/lib64/bionic/libc.so (abort+168) (BuildId: 02a91a85343debb2911714273ff2b670)
2024/07/01 16:11:59.643 24516 Fatal DEBUG #01 pc 000000000076fee0 /apex/com.android.art/lib64/libart.so (art::Runtime::Abort(char const*)+904) (BuildId: ddcc440d4609d2099db9d20895487a78)
2024/07/01 16:11:59.643 24516 Fatal DEBUG #02 pc 00000000000357d0 /apex/com.android.art/lib64/libbase.so (android::base::SetAborter(std::__1::function<void (char const*)>&&)::$_0::__invoke(char const*)+80) (BuildId: 6f67f69ff36b970d0b831cfdab3b578d)
2024/07/01 16:11:59.643 24516 Fatal DEBUG #03 pc 0000000000034d58 /apex/com.android.art/lib64/libbase.so (android::base::LogMessage::~LogMessage()+352) (BuildId: 6f67f69ff36b970d0b831cfdab3b578d)
2024/07/01 16:11:59.643 24516 Fatal DEBUG #04 pc 00000000003eb64c /apex/com.android.art/lib64/libart.so (art::JavaVMExt::JniAbort(char const*, char const*)+3540) (BuildId: ddcc440d4609d2099db9d20895487a78)
2024/07/01 16:11:59.643 24516 Fatal DEBUG #05 pc 00000000002cde6c /apex/com.android.art/lib64/libart.so (art::(anonymous namespace)::ScopedCheck::AbortF(char const*, ...) (.__uniq.99033978352804627313491551960229047428)+188) (BuildId: ddcc440d4609d2099db9d20895487a78)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment