Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b21
Issue ID
806751
Regression
Yes
[Shaders] Transparent shader writes into DepthNormals texture, because materials sometimes cache RenderType setting
Reproduction steps("video" attached):
1. Open attached project.
2. Select "Assets/Art/Transparent_Writes_Normals.mat".
3. Notice it uses the "Particles/Additive" shader.
4. Open and play "Assets/Scene.unity".
5. Open "Window/Frame" Debugger and enable it.
6. Select "RenderDeferred.ForwardObjectsIntoDepthNormals" node in Frame Debugger.
Actual behavior:
* Red plane renders with the "Particles/Additive" shader into DepthNormals.
* Green plane doesn't render with the "Particles/Additive" shader into DepthNormals.
Expected behavior:
* Materials should use the RenderType as specified in the shader.
Notes:
* Issue is probably related to materials that have a cached "RenderType" value, which is set to "TransparentCutout" (the assigned shader does not use this RenderType though), which then renders the objects into DepthNormals.
* Changing the RenderType in a shader has no impact, if that value is cached in the material already.
* Created a separate case for the unremovable "RenderType" entry issue(807163).
Reproduces with: trunk,5.4,5.3. Possibly regression since 5.1 or so.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment