Search Issue Tracker
By Design
Votes
0
Found in
5.3.5f1
Issue ID
807107
Regression
No
[iOS] Debug build using Google Snappy package crashes with IL2CPP
Steps to reproduce:
1) Open the attached project.
2) In Build Settings, select 'Debug' under 'Run in Xcode as' (Important!).
3) Build the project for iOS.
4) Deploy to a device via Xcode.
5) Open the app.
- The app crashes during initial startup in 'Bulk_snappy.net_0.cpp' with code EXC_BAD_ACCESS. This does not happen when the building a release build. The issue doesn't occur when the scripting backend is set to Mono2x.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment