Search Issue Tracker
Fixed in 5.4.4
Votes
6
Found in
5.3.5f1
Issue ID
805221
Regression
No
[iOS][Android] GLES3 GPU Skinning doesn't work as expected, draws meshes wrongly
Reproduction Steps:
1. Open User's project
2. Change Graphic API to GLES3
3. Set "GPU skinning" - true
4. Build to iOS or Android Device
5. Notice a lot of malfunctions/missing character's face
6. Set "GPU skinning" - false
7. Build again
8. Notice that character looks normal.
Expected: All meshes are visible and no flickering or other malfunctions.
Reproduced on: iPad Air 2 iOS 8.1, iPhone SE iOS 9.3
Reproduced in versions: Unity 5.3.4f1, 5.3.5f1, 5.3.5p4, 5.3.5p5, 5.4.0b22
Note in 5.4 editor if GPU skinning is enabled character's face is already missing.
RESOLUTION:
We disabled GPU skinning on GLES due to instability on various mobile devices and poor performance.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment