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[OSX] Unable to select vertexes with Vertex Snapping
Steps to reproduce:1. Create an empty project.2. Add two Cube objects.3. Select one of two cubes.4. Press and hold 'V' to enable ver... Read more
Objects are not illuminated after Lightmap baking
1. Open the attached project2. Open the available scene3. Build LightmapsNote: Objects in scene are black4. Delete the light in the ... Read more
Compiling Fixed function shader 'Shader error' is thrown: 'tex2D': no m...
Reproduction Steps:1. Open User's project2. Compile "Tinted-Rle-VertexCols" shader3. Notice thrown error Shader error in 'Tinted-Rle... Read more
[Elements size]After entering a new value and clicking outside of the fi...
Steps to reproduce:1. Open attached project.2. In the "Project" window select asset named "New Font".3. In the "Inspector" window ex... Read more
[MonoDevelop] 5.9.6 won't apply and save custom format policy
Steps to reproduce:1) open MD2) import custom policy (user has attached one)3) press ok4) go into options and select new policy clic... Read more
Unity crashes in DoImportScene when importing a particular fbx model
Steps to reproduce:1) Create a new project or open an existing one.2) Import the attached asset 'test_cube.fbx'. - Unity crashes in ... Read more
Hard EXC_BAD_ACCESS crash from AsyncOperation
How to reproduce: 1. Extract attached project2. Replace the runTestsForever.sh script with the one provided here3. Edit the runTests... Read more
Unity crashes when using "Object.DontDestroyOnLoad(this);" because of me...
Steps to reproduce:1. Open attached project.2. Open scene named "MoveCubeAB".3. Enter the play mode.4. Wait for some time (until the... Read more
UnwrapCL.exe fails with models set to Generate Lightmap UVs
Imported models in 5.4.0b21 fails, the following error continuously appearing: "UnwrapCL.exe has stopped working". Reproduction Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask