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Editor crashes in 'mono_magic_trampoline' when calling a generic function
Steps to reproduce:1) Open the attached project.2) Open scene 'eg.unity'.3) Press play. - Unity crashes. Note: it crashes when execu... Read more
System.Net.NetworkInformation.Ping returns NULL
To reproduce:1. Attach PingDemo.cs to object in the scene2. Press play3. Notice that is ping is NULL Reproducible: 5.4.0b20, 5.3.5p2... Read more
Normal Map decompression results in skewed orientation
Steps to reproduce:1) Open the attached project.2) Open scene 'Normal Maps'.3) Focus the scene camera on the group of cubes in the s... Read more
[GI][Terrain] Shadowy artifact appears after baking lighting for huge te...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene';3. Notice that there is huge terrain in the scene, having l... Read more
AudioSource is not playing in a newly loaded scene in certain situations
Reproduction steps:1) Open project "SoundTest"2) Open scene "SongMenu"3) Enter play mode--- You should hear music playing4) Press "l... Read more
Errors are thrown when instantiating a prefab that is referenced with We...
Steps to reproduce: 1. Open attached project2. Open and play 'Scene1'3. Click 'Load' to instantiate a prefab4. Click 'Scene2' to loa... Read more
[UWP][WP8.1]Accelerometer Events do not work
To reproduce:1. Build and run attached project2. Notice ArgumentExceptions Regression from 5.2.5f1Reproducible with 5.3.1f1, 5.3.5p2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask