Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.5f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1174736
Regression
No
Necessary shaders are stripped from Asset Bundles when they are not in the same bundle as the materials using them
How to reproduce:
1. Open the attached project ("AssetBundleInstancingBug.zip")
2. Open the repro scene ("InitialScene")
3. Enter Play Mode
4. Notice that the loaded scene remains empty
5. Open the "BundledTestScene"
6. Notice that the cubes were successfully instantiated
Expected results: Cubes are successfully instantiated from the bundles
Actual results: Cubes are not instantiated, as they lack shaders
Reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.2f1, 2019.3.0a12, 2020.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (2020.2.X):
We try to be as diligent as we can and want to prioritize bugs that are causing issues with shipping and frequent pain points in the day to day works. To ensure we are targeting the most important bugs we regularly close out older bugs that have not reached this threshold over the past months. The bug you have currently raised has not met this threshold for fixing over the last few months.
If this bug is affecting your workflow, please submit a new case.