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0
votes
Won't Fix

[VFX Graph] Particle Strip jitters in the Scene and in the Preview window

Package: Visual Effect Graph

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Jan 15, 2021

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Version/s: 11.0.0

How to reproduce: 1. Open the user's attached "test VFX GRAPH 2020.1.zip" project 2. Open the "strip flipbook" Scene 3. Observe the ... Read more

0
votes
Fixed

[IMGUI] Texts are clipped in Culling Mask & Volume Mask properties dropd...

IMGUI

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Jan 20, 2021

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Version/s: 2021.1.0a1, 2021.1.0b3, 2021.2

"PostProcessing" and "Not in Reflection" texts are clipped in Culling Mask & Volume Mask properties dropdown options. Steps to repr... Read more

0
votes
By Design

RenderTexture memory usage grows when a script is reimported

Profiling

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Jan 19, 2021

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Version/s: 2021.1.0a2, 2021.2, 2021.2.0a2

How to reproduce: 1. Open the attached "1307442_Repro" project 2. Open the Profiler (Window->Analysis->Profiler) 3. Make sure only t... Read more

0
votes
By Design

UI Controls are not visible when UI Document is added to scene programma...

Package: UI Toolkit

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Jan 12, 2021

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Version/s: 1.0.0-preview.13

How to reproduce: 1. Open the user's attached to project "PaintEngine.zip" 2. Go to Assets > Resources > Layouts and select "Display... Read more

0
votes
Fixed

"PrecompiledAssemblyException" errors when using ForceReserializeAssets ...

Package: TextMeshPro

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Jan 20, 2021

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Version/s: 1.5.3

Reproduction steps: 1. Open attached project "970825_TMP_ForceReserialize.zip" 2. In Project window, right-click Assets -> 'TextMesh... Read more

0
votes
Fixed

Package Manager fails to download LFS files from Git repository when the...

Packman

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Jan 20, 2021

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Version/s: 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Make sure that Git and Git LFS are installed 2. Open the attached "1307682 repro" project 3. Open the Packages ... Read more

0
votes
Fixed

[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO

Progressive Lightmapper

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Nov 10, 2020

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Version/s: 2019.2.0a5, 2019.4, 2019.4.14f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the attached Project "Unitytest" and load Scene "Main" 2. Enter Play Mode Reproducible with: 2019.2.0a5... Read more

0
votes
By Design

Memory leak when filling a Scriptable Object with at least 5 MB

Scripting

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Dec 16, 2020

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Version/s: 2018.4, 2018.4.12f1, 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached project ("BigScriptable2.zip") 2. Assets > Create > Scriptable Objects > SpawnManagerScriptab... Read more

0
votes
By Design

[XR] CommandBuffer.DrawMesh only renders to the left eye when using Sing...

XR SDK

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Dec 21, 2020

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Version/s: 2018.4, 2019.4, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached "CommandBufferStereoBugRepo.zip" project 2. Load the "SampleScene" 3. Enter Play mod... Read more

0
votes
Fixed

[macOS] Crash on GC_mark_from when trashed GC objects are used by Burst

Mono

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Jan 20, 2021

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Version/s: 2019.4, 2020.2, 2020.2.2f1

Reproduction steps: 1. Open the user's attached project 2. Open scene "GameScene-Endless-Mode" 3. Enter Play Mode 4. Press J -- obse... Read more

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