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[Realtime] MaterialGlobalIlluminationFlags.BakedEmissive shows inconsist...
1.Open my attached project2.Play scene in editor3.Notice illumination in editor4.Build & run project5.Notice that there is no GI... Read more
Animated Substance and Particles freezes build
How to reproduce:1. Open attached project and the only scene in it.2. Build the project.3. Run it and wait until it freezes (it shou... Read more
RectTransform preview does not update image appearance
1.Open project2.Choose Image gameobject3.Activate RectTransform tool (press T)4.Try to change RectTransform size (Activate preview)5... Read more
[Unrecognised Shader]Warning message misses name and link to the broken ...
Steps to reproduce:1. Open attached project (named "Unhelpful Shader Warnings.zip").2. After the project is loaded, notice that the ... Read more
Shadows disappear with custom projection matrix on camera
Reproduction Steps:1. Open User's project2. Run "test" scene3. Notice difference between normal and custom projections every second ... Read more
[iOS] Crash in FMOD_RESULT DSP::release() when AudioManager::CloseFMOD i...
To Reproduce: 1. Open and build and attached project on iOS.2. Click "SetAudioSessionActive(false)", it will call:-SetAudioSessionAc... Read more
[WebGL]Unity Xbox one controller controls in game doesn't correspond to ...
Steps to reproduce:1. Connect Xbox One controller to PC.1. Open attached project.2. Run the project.3. Press left trigger.--- Note t... Read more
The scene IDs do not refer to the same objects between the client and se...
To reproduce the issue follow the steps:1. Open "IdeationPhone" project2. Load the "Phone" scene3. Build the Standalone player and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask