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0
votes
Fixed

[SinglePassStereo] rendering workaround doesn't solve this one

VR

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Mar 24, 2016

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Version/s: 5.4.0b11

When using Single-Pass-Stereo rendering (I'm using an HTC Vive), this building model renders double vision when more than one instan... Read more

0
votes
By Design

[VR] PhysicsRaycaster is being cast off-center w/ VR mode on

VR

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Mar 30, 2016

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Version/s: 5.4.0b11

Steps to reproduce:1. Download and open attached project "784179_repro.7z"2. Make sure VR mode is on ("Edit->Project Settings-&gt... Read more

0
votes
Fixed

OnTriggerEnter2D is called instead of OnTriggerStay2D when Collider2D ge...

Physics2D

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Apr 05, 2016

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Version/s: 5.3.4f1

How to reproduce:1. Open the attached project2. Open and play Example scene3. In the Scene view, select Trigger2 (red). Trigger2 con... Read more

0
votes
Postponed

External: [WebGL] very short audio files don't play in Chrome & Safari

WebGL

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Apr 05, 2016

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Version/s: 5.3.4f1

-e: see title -works in: FF (Win + OSX), Edge-doesn't work: Safari, Chrome (Win+OSX) -repro:--build project on OSX (audio codec buil... Read more

0
votes
Fixed

[GLES 3.0] Render textures are invisible or glitched when Multithreaded ...

Mobile Rendering

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Apr 05, 2016

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Version/s: 5.3.4p1

Reproduction steps:1. Open the attached project2. Play the "Login" scene in Editor. Notice that the flags appears correctly.3. Build... Read more

2
votes
Fixed

[ImageFx][5.4] Instancing a Camera at runtime with a disabled image effe...

Camera

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Apr 05, 2016

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Version/s: 5.4.0b13

Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Run the scene4. In console, notice "self->GetEnabled()" error... Read more

0
votes
Fixed

[OcclusionCulling][MSE] Baked occlusion culling has cross scene references

Camera

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Apr 06, 2016

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Version/s: 5.4.0b13

Steps to reproduce: 1. Open attached project2. Drag both scenes to hierarchy to enable multi scene editing3. Open Occlusion culling ... Read more

0
votes
Fixed

[AssetBundles] When cache fills up old bundles are not removed to free s...

Asset Loading

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Apr 06, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open attached project2) Enter play mode3) If "SpaceOccupied" value is not 0 then press "ClearCache" button;4) ... Read more

0
votes
Fixed

[WebGL] build fails with Emscripten "Failed running python" error and IL...

WebGL

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1) open users attached project2) build for WebGL - fails to build note: error messages attached to edit Read more

0
votes
Fixed

[Shaders] Legacy Shaders/Self-Illumin/VertexLit expectes '_Emission' pro...

Shaders

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Apr 07, 2016

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Version/s: 5.3

Repro:1. Create a new material2. Set Legacy Shaders/Self-Illumin/VertexLit as shader3. Observe console errors every time the materia... Read more

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