Search Issue Tracker
Won't Fix
Won't Fix in 2.1.X
Votes
1
Found in [Package]
1.19.19
1.21.21
2.1.0
Issue ID
ADDR-3720
Regression
No
DragUpdatedEvent and DragPerfomeEvent messages are printed when dragging and dropping an asset into an AssetReference field
Reproduction steps:
1. Open the attached “BugRepro” project
2. From the menu navigate to BugRepo > Test
3. From the Project window drag and drop “Assets/GameObject.prefab” into the Asset Reference field in the Test Window
4. Observe the Console window
Expected result: No messages are printed
Actual result: DragUpdatedEvent and DragPerfomeEvent messages are printed
Reproducible with: 1.19.19, 1.21.21 (2021.3.40f1, 2022.3.37f1), 2.1.0 (6000.0.10f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2.1.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.