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Fix In Review for 2022.3.X

Fixed in 6000.0.18f1

Votes

0

Found in

6000.0.9f1

6000.0.11f1

Issue ID

UUM-76014

Regression

No

[VFX Graph] Overcapacity strip system and Quad outputs create unwanted quad

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*Steps to reproduce:*

1. Import the provided unity package

2. drag and drop the _VFXG_VectorField_Visualizer_ VFX in a scene.

3. The particle's quads are distributed in a 3D Grid fashion.

4. Notice the Quads in the world origin.

5. Use the “Add Position” __ block in the Init Context to offset the particles.

6. Notice that all the particles move, except for the Ghost/artifact particles that stay at world origin.

7. set the Strip capacity and Per Strip capacity so that it Matches perfectly the number of spawned particles and Re-compile

8. Notice that the Ghost Quad in the world origin are gone.

*Actual results:*

Ghost particles quad are drawn at World Origin when the Strip capacity is greater than the number of spawned particles.

!image-2024-07-17-10-24-11-763.png|width=531,height=207!

*[^Unity_A00kw5h5D5.mp4]*
*Expected results:* 

The number of particles drawn should be related to the number of spawned particles and not the Strip capacity. No Ghost particles should be drawn in world origin.
**

!image-2024-07-17-10-24-00-663.png|width=538,height=201!

 

  1. Resolution Note (fix version 6000.0.18f1):

    The tests were successful, and the bug is fixed.

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