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PostCreateContactJacobians callback doesn't work properly when using Hav...
How to reproduce it: 1. Open the user's attached project 2. Load '5f. Change Surface Velocity - Havok' from 'Assets' folder 3. In th... Read more
[macOS] Removing/Adding SerializeField from Script attached to Prefab th...
1. Open project 2. Find Bear prefab in Assets 3. Open the prefab in inspector and open "Enemy" script 4. Keep the prefab opened in i... Read more
[InputSystem] Editor gives every array element the same value when using...
How to reproduce: 1. Open user's attached "BetaTest" project 2. Open Assets/testscene 3. Select the Main Camera in the Hierarchy vie... Read more
[SpriteEditor] [UI] “Outline Tolerance” button is not centered and font ...
Steps to reproduce: 1. Open the attached project 2. Select "pic" asset and go to Inspector window 3. Click “Sprite Editor” button 4.... Read more
[Shader Graph][URP] NullReferenceException thrown on renaming newely cre...
NullReferenceException thrown on renaming newely created property in BlackBoard Steps to repro: 1. Create a new Project in URP Tem... Read more
Sprite-Lit-Default shader's Normal Map and Mask textures are not affecte...
How to reproduce: 1. Open the attached project (1270850.zip) 2. Open the "Main" scene 3. In the Project window select the "Mat" mate... Read more
Select Font window has no fonts to select in the UI Builder when UI Tool...
How to reproduce: 1. Open the user's attached "UIToolkitTests" project 2. Double click on the "TestUXMLTemplate" Asset (found in the... Read more
Using macros and Shader features at the same time causes Shader compile ...
How to reproduce: 1. Open the attached "ShaderVariantsProblem.zip" Project 2. Build and run it on windows, android, or iOS build tar... Read more
[IL2CPP] Nested Try-Catch and Throw statement results in different behav...
How to reproduce: 1. Open the attached project from "il2cpp_nested_trycatch_bug.zip" 2. Enter Play Mode and see Console 3. Navigate ... Read more
Many input events when using 1000hz mouse
When using a 1000hz mouse, we find that the main thread will spend 1-2ms longer. When we use Unity Profiler, we find that there are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel
- [Linux Editor Only] Unity crashes on strtol_l when importing a specific .obj file