Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.1.0-preview.1
Issue ID
1281139
Regression
No
[InputSystem] Editor gives every array element the same value when using some Input array
How to reproduce:
1. Open user's attached "BetaTest" project
2. Open Assets/testscene
3. Select the Main Camera in the Hierarchy view
4. In the Test (script) component add any binding to any Actions array element
Expected result: the binding is added to that array element alone
Actual result: the binding is added to every array element
Reproducible with: 1.0.0-preview.7(2019.4.11f1), 1.0.0(2020.1.6f1), 1.1.0-preview.1(2020.2.0b5)
Can't test: 2018.4 (The type or namespace 'InputAction' could not be found)
Notes:
- Issue also reproduces with a custom type which has some Input object
- The class used in the example project is InputAction
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
This is a duplicate of issue #1258578