Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.0
Issue ID
1281530
Regression
No
[SpriteEditor] [UI] “Outline Tolerance” button is not centered and font size is smaller compared to other buttons
Steps to reproduce:
1. Open the attached project
2. Select "pic" asset and go to Inspector window
3. Click “Sprite Editor” button
4. Click "Sprite Editor" dropdown in the opened window
5. From dropdown pick “Custom Physics Shape” or “Custom Outline”
6. Observe top menu
Expected result: All UI style (buttons/text) look the same
Actual result: “Outline Tolerance” button is not centered and font size is smaller compared to other text
Reproducible: 2019.4.11f1, 2020.1.7f1, 2020.2.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Resolution Note:
The 'Outline Tolerance' is a label for the slider thus it's different from the button style. A UX pass might be coming soon thus overall look cohesiveness will be addressed till then