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[Android] Simple scene crashes on MiPad
Simple scene with few sprites crashes on Xiaomi Mi Pad Read more
Unity ads crash on android
Reproduction steps:1) Open attached project.2) In services window turn on ads.3) Build and run. DUT:Google Nexus 4 - Android 5.1.1Sa... Read more
Creating asset through CreateAsset with HideFlags.HideAndDontSave throws...
Steps to reproduce: 1. Open attached project2. In top menu, go to "Window -> ScripableObject Editor"3. In input field enter some ... Read more
NullReference exeption on creating new Material or Script
What happenedWhen project has compile errors and you try to add Script or Material - you will get NullReference exeption How we can ... Read more
[Canvas Scaler] Setting Reference Pixels per Unit to 0 with child image
Setting Canvas Scaler's Reference Pixels per Unit to 0 crashes Unity if certain UI image is a child of that canvas. Steps to reprodu... Read more
[Audio] Adding an effect as a component does not honour the "Bypass effe...
[Audio] Adding an effect as a component does not honour the "Bypass effects" checkbox in the playmode Steps to repro:- Launch the at... Read more
[Audio] Bypass effects in the audio source does not bypass effects cause...
[Audio] Bypass effects in the audio source does not bypass effects caused by OnAudioFilterRead Steps to repro:- Launch the attached ... Read more
Connecting profiler rometly with different versions results in crash
To reproduce this case you are going to need:1. Local network2. Two PC machines ProjectSteps:1. Create Project on 5.3 with computer ... Read more
[HDR] Color picker normalized hex code is wrong
Project Steps:1. Select material blue2. Open color picker for Emission color3. Set Color to white and move intesity slider above 14.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask