Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
1
Found in
2018.4
2020.1.6f1
2020.2
Issue ID
1281069
Regression
No
[IL2CPP] Nested Try-Catch and Throw statement results in different behaviour than Mono build
How to reproduce:
1. Open the attached project from "il2cpp_nested_trycatch_bug.zip"
2. Enter Play Mode and see Console
3. Navigate to File > Build Settings... > Build And Run
4. See Developer Console
Expected result: same error shown in consoles
Actual result: different errors are shown in consoles
Reproducible with: 2018.4.27f1, 2019.4.11f, 2020.1.8f1, 2020.2.0b5
Notes:
- The issue does not reproduce with Mono and changing API compatibility levels does not have an effect.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a7
Resolution Note (fix version 2020.2):
Fixed in 2020.2.4f1