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Fixed in 11.0.0



Found in [Package]


Issue ID




Sprite-Lit-Default shader's Normal Map and Mask textures are not affected by Tiling and Offset values

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached project (
2. Open the "Main" scene
3. In the Project window select the "Mat" material
4. In the Inspector change the "Normal Map" texture's Tiling X value to 0.5
5. Observe the Unity logo in the Scene view

Expected result: The Normal Map of the sprite gets stretched out
Actual result: Nothing changed

Reproducible with: 2019.4.11f1, 2020.1.7f1, 2020.2.0b5

Reproducible with package versions: 7.3.1, 7.5.1, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.55
Could not test with package versions: 4.10.0-preview (2018.4.27f1) (LWPR Doesn't have a 2D renderer)

Note: Reproduces on both Ubuntu 18.04 and Windows 10

  1. Resolution Note (fix version 11.0.0):

    Fixed in URP 11.0.0

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