Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.0.0-preview.55
Issue ID
1270850
Regression
No
Sprite-Lit-Default shader's Normal Map and Mask textures are not affected by Tiling and Offset values
How to reproduce:
1. Open the attached project (1270850.zip)
2. Open the "Main" scene
3. In the Project window select the "Mat" material
4. In the Inspector change the "Normal Map" texture's Tiling X value to 0.5
5. Observe the Unity logo in the Scene view
Expected result: The Normal Map of the sprite gets stretched out
Actual result: Nothing changed
Reproducible with: 2019.4.11f1, 2020.1.7f1, 2020.2.0b5
Reproducible with package versions: 7.3.1, 7.5.1, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.55
Could not test with package versions: 4.10.0-preview (2018.4.27f1) (LWPR Doesn't have a 2D renderer)
Note: Reproduces on both Ubuntu 18.04 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note (fix version 11.0.0):
Fixed in URP 11.0.0