Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.0.0-preview.55
Issue ID
1270850
Regression
No
Sprite-Lit-Default shader's Normal Map and Mask textures are not affected by Tiling and Offset values
How to reproduce:
1. Open the attached project (1270850.zip)
2. Open the "Main" scene
3. In the Project window select the "Mat" material
4. In the Inspector change the "Normal Map" texture's Tiling X value to 0.5
5. Observe the Unity logo in the Scene view
Expected result: The Normal Map of the sprite gets stretched out
Actual result: Nothing changed
Reproducible with: 2019.4.11f1, 2020.1.7f1, 2020.2.0b5
Reproducible with package versions: 7.3.1, 7.5.1, 8.2.0, 9.0.0-preview.55, 10.0.0-preview.55
Could not test with package versions: 4.10.0-preview (2018.4.27f1) (LWPR Doesn't have a 2D renderer)
Note: Reproduces on both Ubuntu 18.04 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (fix version 11.0.0):
Fixed in URP 11.0.0