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[OnPreprocessModel][ModelImporter] fileScale is always 1 during first im...
Steps to reproduce: 1. Open attached project "771372.zip"2. Download attached FBX "Test.fbx"3. Drag Test.fbx to project tab and noti... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An error... Read more
It's not possible to open the "Unity/About Unity..." menu in the Project...
How to reproduce: 1. Open Unity2. With the Project Selector window open, go to the Unity/About... menu- Note that it's not possible ... Read more
[DX11/MT] Enabling GPU profiler on DX11 players crashes player in "GfxDe...
Enabling the GPU profiler targeted at a Jobified player running in DX11 crashes the player. Does not reproduce with DX12. Expected: ... Read more
[Mecanim] Write defaults locks non-animated properties
Steps to reproduce:1) open users attached project2) scene 'MoveRecTransform'3) select 'Canvas' from hierarchy and open animator wind... Read more
LoadSceneAsync stalls when using sbar assets
Steps to reproduce:1. Download and open attached project "sbar loadSceneAsync test.zip"2. Open and play scene "_Project/Scenes/GUI"3... Read more
Instantiating fixed joint crashes at physx::EdgeChangeManager::cleanupEd...
Steps to reproduce: 1. Open attached project2. Open scene "enemies"3. Run it4. Unity crashes at physx::EdgeChangeManager::cleanupEdg... Read more
[Android] IL2CPP Crash on Galaxy Note 2
Apps built with IL2CPP crashes immediately on Samsung Galaxy Note II Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask