Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.2f1
Issue ID
764632
Regression
No
[UWP] Visual Studio fails to generate package when using IL2CPP scripting backend with error "Task 'ExpandPriContent' failed."
Reproduction steps:
1. Open any project and build with IL2CPP
2. Open the generated solution and try to generate a package (Solution -> Store -> Create App Packages)
3. Fails with following output:
2>MakePRI : warning 0xdef00520: Invalid qualifier: DLL-RESOURCES
2>MakePRI : warning 0xdef00520: Invalid qualifier: DLL-RESOURCES
2>C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v14.0\AppxPackage\Microsoft.AppXPackage.Targets(1433,5): error APPX0002: Task 'ExpandPriContent' failed. Could not find file 'F:\Work\Metro\_BUILD\SetInput\build\obj\SetInput\Win32\Master\split.pri.xml'.
2>C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v14.0\AppxPackage\Microsoft.AppXPackage.Targets(1433,5): error APPX0002:
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
========== Package: 0 succeeded, 1 failed ===========
Workaround: when generating AppX package, select "If needed" setting for "Generate AppX bundles", rather than "Always":
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Add comment