Search Issue Tracker
By Design
Votes
1
Found in
5.3.1p4
Issue ID
764325
Regression
No
[WebGL] Materials in build look differently from the Editor view
To reproduce:
1. Open attached project
2. Open "main" scene
3. Open Lighting window
4. Click Build
5. Play the scene
6. Notice how walls look like
7. Build for WebGL
8. Notice how walls look like now
Actual behavior: view in 6 and 8 steps is different (see screenshot)
Expected behavior: everything should look the same in 6 and 8 steps
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Persisted event listeners are reset when collapsing and expanding a component in the Inspector
- Floating Material Preview window has a burger icon button that does nothing when pressed
- TreeView drag and drop operation is not cancelled when a modal opens over it
- Remote Config window causes performance drop in Editor when multiple settings are added
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
Add comment