Search Issue Tracker
Fixed in 2018.3
Fixed in 2018.2
Votes
0
Found in
5.3.1f1
Issue ID
756522
Regression
No
[OSX] Standalone player doesn't work with OS X El Capitan split-screen option
Steps to reproduce:
1. Open attached project
2. Build and run for Mac Standalone
3. Switch to fullscreen by clicking the green circle in the top-left
4. Open 'Mission Control' (click F3 button)
5. Drag any other running app to the same window where game is
6. Notice the Unity build does not adjust accordingly, only renders half of the windows (see attached video for repro)
Note: If at step 3, you go fullscreen with other app, and drag Unity build as a second one, Unity build simply doesn't render anything (window stays black).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor fails to launch with silent crash in mono on windows
- [GPU PLM] Part of baked shadows are broken when hitting a backface
- [DX12] Nothing is being rendered when using Alt+Enter to maximize a resized windowed player
- GL shader reflection is truncated or crash occurs when struct is used from named CBuffer with at least one other constant
- Having a struct in the global CBuffer makes OpenGLCore and GLES3 targets not report reflection for the CBuffer
Add comment