Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
5.3.1f1
Issue ID
756522
Regression
No
[OSX] Standalone player doesn't work with OS X El Capitan split-screen option
Steps to reproduce:
1. Open attached project
2. Build and run for Mac Standalone
3. Switch to fullscreen by clicking the green circle in the top-left
4. Open 'Mission Control' (click F3 button)
5. Drag any other running app to the same window where game is
6. Notice the Unity build does not adjust accordingly, only renders half of the windows (see attached video for repro)
Note: If at step 3, you go fullscreen with other app, and drag Unity build as a second one, Unity build simply doesn't render anything (window stays black).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Emoji and Ligature sequences containing Variant Selectors are misinterpreted
- Errors “Render Graph Execution error” and "KeyNotFoundException" are thrown and Scene/Game views are not rendered when RenderGraphBuilder has AsyncCompute enabled
- Separation Line is used at the bottom of Prefab dropdown options when there is nothing to separate
- Color Picker Window Shows UI Artifact on Ubuntu Until Mouse Movement
- WebGPU Build fails when the Inference Engine package is installed
Add comment