Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
5.3.1f1
Issue ID
756522
Regression
No
[OSX] Standalone player doesn't work with OS X El Capitan split-screen option
Steps to reproduce:
1. Open attached project
2. Build and run for Mac Standalone
3. Switch to fullscreen by clicking the green circle in the top-left
4. Open 'Mission Control' (click F3 button)
5. Drag any other running app to the same window where game is
6. Notice the Unity build does not adjust accordingly, only renders half of the windows (see attached video for repro)
Note: If at step 3, you go fullscreen with other app, and drag Unity build as a second one, Unity build simply doesn't render anything (window stays black).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment