Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b3
Issue ID
764685
Regression
No
[Shaders] New procedural skydome materials do not match the default values if the color space was changed
Creating a new procedural skydome material after opening the editor in one color space and changing it to the other (i.e. open in linear and change to gamma) creates a material not matching the default skybox color values.
Repro steps:
1. Open attached project, or create your own (no scene necessary).
2. Create a new procedural skydome material.
3. Go to player settings and change color space (i.e. if it's linear, change to gamma or vice versa).
4. Create a new procedural skydome material.
5. Observe the color difference between the two.
5.1 (Optional) assign new material as the current level skydome to see the drastic difference.
Expected outcome: new material to have same settings as default one.
Notes:
- Attached project has 3 materials: default, one created in linear space after editor was opened in gamma, and one created in gamma after editor was created in linear. (see image below)
- Tested for regression in 5.3.1f1, behaviour is the same.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors “Render Graph Execution error” and "KeyNotFoundException" are thrown and Scene/Game views are not rendered when RenderGraphBuilder has AsyncCompute enabled
- Separation Line is used at the bottom of Prefab dropdown options when there is nothing to separate
- Color Picker Window Shows UI Artifact on Ubuntu Until Mouse Movement
- WebGPU Build fails when the Inference Engine package is installed
- The search field has an additional icon that has no functionality
Add comment