Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.2f1
Issue ID
764660
Regression
No
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on standalone platforms it's possible to use a plugin solution (for hardware targets such as the HTC Vive) rather than integrated VR (which is the only solution on, say, PS4).
Reproduction Steps:
1. Open any project's Player Settings
2. In either PS4 or Standalone, enable Virtual Reality Supported
3. Switch to either PS4 or Standalone, and see that Virtual Reality Supported is enabled on that platform as well
Expected Result:
Virtual Reality Supported should be enabled per-platform, rather than being a shared setting between many platforms.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment