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[UWP] Application.Quit() throws exceptions on il2cpp and D3D builds
Forum thread: http://forum.unity3d.com/threads/store-10-universal-d3d-il2cpp-application-quit-works-with-xaml-not-with-d3d.381546/ ... Read more
[Windows] [DA] Installation of 32bit Editor is imposible because of chec...
To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more
[Windows] [DA] DA does not remember 32/64 bit selection
To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more
When root motion is applied, playing animations automatically and playin...
Reproduction steps: 1. Open the attached project 2. Open and play "Test" scene 3. Click on "Play" button 4. After the animations are... Read more
[Shuriken] Crash with nested SubEmitter particles when screen is moved a...
Scene with multiple nested SubEmitters occasionally crashes when the editor/player window is moved rapidly during the time the final... Read more
[Shuriken] Gradient editor alpha slider is unusable
Steps to reproduce: 1. Create new project. 2. Create new particle system. 3. Check flag on Color over Lifetime. 4. Open gradient ed... Read more
[Editor][LightingWindow] Atlas Size dropbox in Baked GI component is dup...
Repro Steps: 1) Open any project 2) Go to Lighting window 3) Notice there are two dropboxes of Atlas size in the Baked GI (see image... Read more
[UWP] Visual Studio fails to generate package when using IL2CPP scriptin...
Reproduction steps: 1. Open any project and build with IL2CPP 2. Open the generated solution and try to generate a package (Solutio... Read more
[WebGL] Materials in build look differently from the Editor view
To reproduce: 1. Open attached project 2. Open "main" scene 3. Open Lighting window 4. Click Build 5. Play the scene 6. Notice how w... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
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