Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.3.0f4
Issue ID
761784
Regression
Yes
[iOS][IL2CPP] Application crashes on launch when 'renderer is ParticleSystemRenderer' is used in a class
Steps to reproduce:
1. Open attached project
2. Build 'MainScene' for iOS with IL2CPP scripting backend
3. Build the generated Xcode project to device
4. Notice the application crashes immediately after launch
Notice that this code isn't even executed in the built scene, but the application crashes regardless.
Doesn't repro with Mono backend.
Doesn't reproduce with 5.1.4p1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment