Search Issue Tracker
Change IPv6 to IPv4 causes DNS issue
repro: 1) set the environment IPv6 2) download a content via HttpWebRequest 3) change the environment IPv4 4) download a content... Read more
TargetJoint2D added during runtime ignores collision
Steps to reproduce: 1) open attached project 2) play scene 'TestScene' - the scene has three cubes, bottom right corner shows expect... Read more
[MSE] SceneCount is always 1 in Awake()
Repro steps: 1)Open the project and Scene1 2) Add Scene2 additively and press play 3) See the debug prints from SceneLoadTest - scen... Read more
[UNETServerDLL] Attempt to send data via "Fragmented" channels cause "In...
Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Press "Connect" button 5. Choose "UnreliableFragme... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
[Shuriken] Renderer max and min particle size fields are visible in the ...
Steps to reproduce: 1. Create new project or download attached one and skip to step 4. 2. Create particle system. 3. Set its render... Read more
[Shuriken] Deactivating the SubEmitter module makes SubEmitter particles...
Particle SubEmitters stop playing in preview when the module they are assigned to is deactivated. Any change done to these particles... Read more
BuoyancyEffector2D.density is compared against colliders mass instead of...
Steps to reproduce: 1. Download and open project "BuoyancyEffector2DBugTest.zip" 2. Open and play scene "level01" 3. Notice that sma... Read more
When an object has a parent and physics were initiated collider is mispl...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open and play the "test" scene 3. Notice that the red plank doesn... Read more
[FrameDebugger] Global shader parameter values get reset after exiting p...
Steps to reproduce: 1) open users attached project 2) play scene 'GlobalIntReportingError' 3) capture a frame with the frame debuger... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false