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0
votes
Not Reproducible

Change IPv6 to IPv4 causes DNS issue

Mono

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Jan 25, 2016

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Version/s:

repro: 1) set the environment IPv6 2) download a content via HttpWebRequest 3) change the environment IPv4 4) download a content... Read more

1
votes
Fixed

TargetJoint2D added during runtime ignores collision

Physics2D

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Jan 22, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1) open attached project 2) play scene 'TestScene' - the scene has three cubes, bottom right corner shows expect... Read more

0
votes
Not Reproducible

[MSE] SceneCount is always 1 in Awake()

Assets Management

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Jan 23, 2016

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Version/s: 5.4.0b3

Repro steps: 1)Open the project and Scene1 2) Add Scene2 additively and press play 3) See the debug prints from SceneLoadTest - scen... Read more

0
votes
Fixed

[UNETServerDLL] Attempt to send data via "Fragmented" channels cause "In...

Networking

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Press "Connect" button 5. Choose "UnreliableFragme... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Fixed

[Shuriken] Renderer max and min particle size fields are visible in the ...

Shuriken

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Create new project or download attached one and skip to step 4. 2. Create particle system. 3. Set its render... Read more

0
votes
Fixed

[Shuriken] Deactivating the SubEmitter module makes SubEmitter particles...

Shuriken

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Jan 25, 2016

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Version/s: 5.4.0b3

Particle SubEmitters stop playing in preview when the module they are assigned to is deactivated. Any change done to these particles... Read more

0
votes
By Design

BuoyancyEffector2D.density is compared against colliders mass instead of...

Physics2D

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Jan 25, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and open project "BuoyancyEffector2DBugTest.zip" 2. Open and play scene "level01" 3. Notice that sma... Read more

1
votes
By Design

When an object has a parent and physics were initiated collider is mispl...

Physics

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Jan 19, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open and play the "test" scene 3. Notice that the red plank doesn... Read more

0
votes
By Design

[FrameDebugger] Global shader parameter values get reset after exiting p...

Graphics - General

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Jan 25, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1) open users attached project 2) play scene 'GlobalIntReportingError' 3) capture a frame with the frame debuger... Read more

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