Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b2
Issue ID
762688
Regression
No
[Shuriken] Mesh particles with Trigger set to Kill on Exit occasionally display visual artefacts in Editor
Particle Systems using Mesh render mode with a trigger set to kill on exit will randomly explode vertices from the mesh while in edit mode. This can be observed in both the scene and game view.
Repro steps:
1. Open Bug_VisualArtefact scene from attached project.
2. Click on ParticleSystem within the hierarchy to start the particle system.
3. If artefact has not appeared yet, click away from ParticleSystem in the hierarchy and then click again on it.
4. Observe how occasionally vertices flicker across the screen.
Expected: no visual artefacts.
Notes:
- It's sometimes easier to see in the scene view by just rotating the view around the particle system.
- Reproducible in 5.4.0b1 and b2.
- Issue doesn't seem to appear in play mode.
(New feature introduced in 5.4.0b1, not a regression).
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
LucianoMacaDonati
Sep 13, 2018 16:23
I'm having a similar issue but it happens with the default particle system without any modifications. Were you able to solve it somehow?