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[MixedMode?] Multiple light sources work incorrectly in forward renderin...
To reproduce: 1. Open scene "BakedLightBug" 2. Switch to 3D view. 3. In inspector, switch the camera from deferred to forward lighti... Read more
[Shuriken] Particle collider stretches only according to its size on x axis
Steps to reproduce: 1. Download and import attached project. EDIT: (CurvesSpace.zip) 2. Open scene: main 3. Select and simulate par... Read more
Editor fails to detect MonoBehaviour class inside a script with namespac...
Reproduction steps: 1) Open users project and click on "fun.cs" Expected result: MonoBehaviour in "fun.cs" should be recognized by ... Read more
Camera with custom view port rect settings rendering in Game view broken...
In a new project, set Camera Viewport Rect W to 0.5. This should only render the camera view on half of the Game View, but instead i... Read more
[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...
1. Open attached project 2. Build to iOS 3. Press "Clear Flag" and it will switch to skybox 4. Performance will increase 5. Press "C... Read more
[GearVR] RenderTextures are not rendering correctly. Android +VR
Regressed from 5.2.3f1 to 5.3.0f4 1) Download the attached project. 2) Ensure VR mode is enabled and that you have the proper OSIG... Read more
[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project 2. Build to iOS 3. Press "Native Res" twice it will switch from native to lower and from lower to native 4.... Read more
[Linux] OS freezes when tabbing away from fullscreen unity app
-e: see title, need to hard reboot the machine -repro: --build empty scene and run on linux --start in fullscreen --try to alt-tab ... Read more
[Linux][GLCore] fullscreen resolution produces only black/grey screen + ...
-e: see title, screen goes just black and nothing happens -repro: --get standard assets from asset store/build emtpy scene --build ... Read more
[GLES] Shader using const arrays crashes on some Androids (5.2.3)
Shader code like this: const half blurKernel[11] = {0.0009765625, 0.009765625, 0.04394531, 0.1171875, 0.2050781, 0.2460938, 0.20507... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false