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0
votes
Fixed

[iOS][IL2CPP] Application crashes on launch when 'renderer is ParticleSy...

IL2CPP

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Jan 15, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Build 'MainScene' for iOS with IL2CPP scripting backend3. Build the generated Xcode p... Read more

0
votes
Fixed

[Shuriken] Particles get stuck in a short loop when reflected in a refle...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

When the bounding box of a particle system gets off-screen, the particles appear to be looping a few frames in the reflection probe'... Read more

0
votes
Not Reproducible
1
votes
By Design

[UnityEditorInstaller]Standalone Modules are not included in patch relea...

Installer

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Jan 14, 2016

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Version/s: 5.3.1p3

How to reproduce:1. Go to Unity patch release https://unity3d.com/unity/qa/patch-releases2. Download Unity Editor Installer 5.3.1p3 ... Read more

0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

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Jan 18, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

0
votes
By Design

Standard (Transparent) Materials Get Shadowed Highlights

Shadows/Lights

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Jan 19, 2016

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Version/s: 5.4.0b2

To reproduce:1. Open attached project2. Open UYSHine scene3. Notice that one of the spheres are reflecting blue light Reproducible: ... Read more

0
votes
Duplicate

Crash when clicking Cmd+Q in Home Window

Connect

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Jan 19, 2016

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Version/s: 5.4.0b2

Read more

0
votes
Fixed

[Unity Remote] Unity Remote 4 only shows black screen when playtesting

Android

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Jan 18, 2016

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Version/s: 5.4.0b2

Reproduction steps:1. Create an empty Unity project2. Try running it with Unity Remote 4--- On the device you will only see black sc... Read more

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