Search Issue Tracker

1
votes
Fixed

[ColorSpace][Mesh] Vertex colors aren't properly converted into linear c...

Graphics - General

-

Jan 26, 2016

-

Version/s: 5.3.1p3

UI Canvas does vertex color conversion, as expected. Everything outside of UI does not do color conversion, which makes the vertex c... Read more

0
votes
Fixed

[Hotkey] Alt-Shift-A hotkey does not enable/disable GameObject anymore

Inspector Functionality

-

Jan 26, 2016

-

Version/s: 5.4.0b3

Reproduction steps: 1. Open the attached project 2. Select the "Main Camera" GameObject 3. Press Alt + Shift + A Actual result: Ope... Read more

0
votes
Fixed

[Deferred][Linear] White artefacts on terrain where different textures ...

Terrain

-

Jan 20, 2016

-

Version/s: 5.3.1f1

How to reproduce: 1. Open the attached project "TestTerrainIssue.zip" 2. Open CampSite scene 3. Select FirePit from hierarchy (MapOb... Read more

0
votes
Fixed

[SpeedTree] GetLocalizedString error messages when loading scene with trees

Speedtree Integration

-

Oct 21, 2015

-

Version/s: 5.2.1p4

Steps to reprouce: 1. Download and import attached project. (LoadScene.zip) 2. Open scene: main. 3. Play. 4. Press UI Button. 5. In... Read more

0
votes
Fixed

[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...

Android

-

Jan 14, 2016

-

Version/s: 5.3.1p2

To reproduce: 1) Open attached project and scene inside it 2) Make sure "Rendering Mode" in "Player Settings" is "Forward" 3) Build ... Read more

0
votes
Postponed

[OSX] Application.CaptureScreenshot produces different colors than in pl...

OpenGL

-

Jan 24, 2016

-

Version/s: 5.3.1f1

Reproduction steps: 1. Open attached project 2. Open and play "Main" scene 3. Press the "Space" button to capture screenshot 4. Not... Read more

0
votes
By Design

Can't get accurate transform.position of a Grid-Set RectTransform in Awa...

UI

-

Jan 25, 2016

-

Version/s: 5.3.1f1

How to reproduce: - Open MainScene from the attached project - Turn on Play Mode - Camera should locate to an offset Z position from... Read more

0
votes
Fixed

[GI] Reflection Probe set to "Realtime" causes Unity to crash when objec...

Global Illumination

-

Jan 26, 2016

-

Version/s: 5.4.0b3

Reflection Probe with a type of "Realtime" causes Unity to crash when an object in the scene uses a material with a shader utilizing... Read more

0
votes
Fixed

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.