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Fixed
Fixed in 2022.3.34f1
Votes
0
Found in
2022.3.27f1
Issue ID
UUM-71599
Regression
Yes
Crash on ReplaceTextureData when rapidly changing light intensity
Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/_Scenes/Level.unity“ scene
3. In the Hierarchy window locate and select the “Directional Light (1)“ GameObject
4. In the Inspector window, locate the “Intensity” field within the “Light” component
5. Adjust the intensity value by increasing and decreasing it
6. Mouse-click anywhere in the Editor window
7. Rapidly change the intensity value of the same GO again
8. Observe the crash
Reproducible with: 2022.1.0a10, 2022.3.27f1, 2023.1.0a17
Not reproducible with: 2021.3.38f1, 2022.1.0a9, 6000.0.1f1
Fixed in: 2023.1.0a18
Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested
Note: Reproduction is inconsistent. If the crash does not reproduce after following the steps, rapidly increase and decrease the intensity value until it does
First few lines of the stack trace:
0x00007ff609511b5b (Unity) ReplaceTextureData
0x00007ff60950df6f (Unity) BakeJobCompositeLightmap::Integrate
0x00007ff6094c7ed2 (Unity) BakeContextManager::Integrate
0x00007ff6094d1470 (Unity) ProgressiveRuntimeManager::handlePrepareStage
0x00007ff6094ccdb8 (Unity) ProgressiveRuntimeManager::Update
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