Search Issue Tracker
Not Reproducible
Votes
1
Found in
2022.3.28f1
6000.0.1f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-71636
Regression
No
Memory leak when using Native Plugin in Windows IL2CPP Build
How to reproduce:
1. Open the attached project "MediaPipeUnityPlugin-all (bugreport_20240318).zip"
2. Build And Run the project
3. Open Window>Analysis>Memory Profiler
4. Capture a new Memory Snapshot of the Player
5. Wait for a couple of minutes
6. Repeat step 4
Expected results: Memory is not increasing
Actual results: Memory is increasing
Reproducible with: 2021.3.38f1, 2022.3.28f1, 6000.0.1f1
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
We have been unable to reproduce this issue