Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1f1
Issue ID
763638
Regression
Yes
[GLES] Since 5.3 default shader precision statement inserted in wrong place (before #extension)
When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precision statements. But it does not skip past the #extension directives (which along with #version should be the first thing in the file).
Apparently regression since 5.2 due to b0b4628931fa
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment