Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1f1
Issue ID
763638
Regression
Yes
[GLES] Since 5.3 default shader precision statement inserted in wrong place (before #extension)
When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precision statements. But it does not skip past the #extension directives (which along with #version should be the first thing in the file).
Apparently regression since 5.2 due to b0b4628931fa
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment