Search Issue Tracker
Fixed
Fixed in 6000.1.0b8
Votes
0
Found in
6000.0.1f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-71621
Regression
No
[URP][Tutorial] Universal 3D Sample tutorial issues
Steps to reproduce:
- Create a new project from the Universal 3D Sample template.
- Start following "Graphical Features" Tutorial steps.
Noted issues:
Links:
- Baked lighting - Part 4: "documentation" links to a Unity version that is unsupported.
Typos:
- Graphics settings - Part 3:
** "PC High" should be "PC_High"
* "PC High_Renderer" should say "PC_High_Renderer"
Lights - Part 1: Expert tips - "Adjustements"
Tutorial steps:
- Volume framework - Part 2: Step 3 - step expects the volume to be Global but in the sample it is actually set to Local. * Setting it to global causes a minor warning to pop up under the setting.
Lights - Part 1: Step 5 - Not sure if this step wants you to change the mode to "Color" and experiment with Color and Intensity, or stay on "Filter and Temperature" mode and experiment with Filter, Temperature and Intensity.
Notes:
- Tested on macOS, did not regression check. Please contact ticket reporter if this is required.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment