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Editor's console unable to display unicode characters
Building to Universal Windows Platform, when pc has Windows 10 Japanese version (display language: Japanese), errors in editor's con... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Illegal windows characters for file names, used in Player Settings for "...
In "Player Settings" using "Product Name" with Windows not allowed characters in file name, like \ / : * ? " < > | can cause issues ... Read more
[WSA][UWP] UNET Internet Matchmaker causes AccessViolationException
Tested on 5.2.4p1, 5.3.1p3, 5.4.0b2 on WSA and UWP platforms. Both platforms throw AccessViolationException. Repro steps: 1. open p... Read more
WinRT PDB files aren't uploaded to http://symbolserver.unity3d.com/
We currently ship PDBs to the end users using an installer. However, if you have a crash dump or an ETL trace, you have to go and in... Read more
Editor freezes for some time when changing boolean value on a prefab
Steps to reproduce: 1. Open attached project 2. Open 'Example 2 - ISBIT Female' scene under Assets/UCC/Examples/Scenes 3. Select 'F... Read more
[Shuriken] Particles do not inherit velocity, when mode is set to curve
Steps to reproduce: 1. Download and import attached project. (ParticleInheritCurve.zip) 2. Open scene: main. 3. Play. 4. Select GRE... Read more
[Shuriken] Sub-emitter does not emit stretched particles if their speed ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Select GREEN particle system in Hiera... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Select GREEN particle system in Hiera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used