Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1p1
Issue ID
758617
Regression
No
Integrated VR expects Oculus, regardless of actual target
Regardless of what VR platform is being targeted, the Unity Editor always prints the following error message in the console when entering play mode: [VRDevice] Initialization of device oculus failed.
Reproduction Steps:
1. Do not have an Oculus HMD device connected to your machine
2. In any project, enable VR in the Player Settings and hit Play
Expected Result:
While this message is a valid warning for anyone trying to target Oculus, developers may only want to target another VR device (such as the HTC Vive, or PlayStation VR). In this case the Editor shouldn't throw error messages unnecessarily.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment