Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
760041
Regression
No
[Plugins] IL2CPP fails to load DLLs through DllImport if its specified name does not end with ".dll"
If you have a native DLL, let's say "Test.dll", and try to P/Invoke to it when using IL2CPP scripting backend like this:
[DllImport("Test")]
it will throw a DllNotFoundException. A workaround is to add a ".dll" to the end of its name, like this:
[DllImport("Test.dll")]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment