Search Issue Tracker
By Design
Votes
0
Found in
5.3.0f4
Issue ID
753151
Regression
No
[OpenGL] Floating Point RenderTextures produces different result in OpenGLCore than OpenGL
Steps to reproduce:
1. Download and open attached project "ReactionDiffusionShader.zip"
2. Make sure to set graphics API in player settings to OpenGLCore
3. Open and play scene "Main"
4. Actual result: Notice that text only flickers (see attached image "actual.gif")
Expected result: Text flickers AND grows regardless of chosen graphics API (see attached image "expected.gif")
Tested and reproducible on:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.0f4, 5.3.1p2, 5.4.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TransformAccessArray.Add behaves differently when the argument is null and the argument is an int
- [iOS] App crashes when trying to use WebCamTexture depth data on back triple camera
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
Add comment