Search Issue Tracker
Fixed in 5.3.5
Votes
2
Found in
5.3.0f4
Issue ID
753638
Regression
No
Physics proccesses are performed in a scene without physics
Follow the steps to reproduce the issue:
1. Open provided project
2. Press "File > Build and Run" to build a Windows Standalone application
3. Select "Quality=Fantasic"
4. Select "Resolution=640x480"
5. Attach Unity Profiler
User have attached Profiler screenshots.
Notice the profiler shows that is being spent in the physics system. The scene does not have any physics objects.
Reproduced in 5.3.0f4 (2524e04062b4), 5.4.0b1 (3137382c8e08), 5.2.1p4 (9a78a9ce1e6c)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment