Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b1
Issue ID
758409
Regression
Yes
Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark scene as dirty
How to reproduce:
1. Create a new project
2. Save the scene
3. Drag and Drop Main Camera from Hierarchy to project folder so it becomes a prefab
4. Reopen the scene and notice that Unity doesn't prompt user to save the scene
5. Also if you after creating a prefab save the scene (Ctrl+S) and then reopen the scene, you can notice that it hasn't been saved
6. If the same scene later is used with earlier versions, the same issue exists
Not reproducible: 5.3.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment