Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b1
Issue ID
758409
Regression
Yes
Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark scene as dirty
How to reproduce:
1. Create a new project
2. Save the scene
3. Drag and Drop Main Camera from Hierarchy to project folder so it becomes a prefab
4. Reopen the scene and notice that Unity doesn't prompt user to save the scene
5. Also if you after creating a prefab save the scene (Ctrl+S) and then reopen the scene, you can notice that it hasn't been saved
6. If the same scene later is used with earlier versions, the same issue exists
Not reproducible: 5.3.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on win::ComPtr when dereferencing a null / invalid ComPtr with rawController->get_HardwareVendorId()
- XR Device Simulator - Hands reset causes them to fly away
- Sprites is not rendered in a SRP Batcher when Sprite Mask is removed after it was previously set
- Crash on MemoryProfiler::GetAllocationRoot when entering Play mode on a specific project
- Video Player preview is not shown when Inspector preview is converted to Floating Window
Add comment