Search Issue Tracker
By Design
Votes
2
Found in
5.2.3p2
Issue ID
751500
Regression
Yes
changes to defined symbol list field (UI) are not detected in some scenarios
Reproduction steps:
1. Open attached "PostProcessBug" Unity project.
2. Open "Edit > Project Settings > Player"
3. Notice, that "Other Settings > Configuration > Scripting Define Symbols" input box is empty.
4. Build this project.
5. Notice the message in the console window in the editor, that says - "IS DEBUG!!"(There is a script, that checks if debug is defined).
Regression introduced in 5.1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
scadieux
Feb 05, 2016 00:40
Actually Unity decided for some reason it was a good idea to define DEBUG and TRACE for non developer builds: https://unity3d.com/unity/whats-new/unity-5.1