Search Issue Tracker
By Design
Votes
2
Found in
5.2.1f1
Issue ID
743997
Regression
No
[Camera] Frame delay when rendering Camera into texture manually (cam.Render)
To reproduce the issue follow the steps:
1. Open "1FrameDelay" scene
2. Attach a script debugger to the "RenderToTexture.cs" file
3. Set three break points at the specified areas in the script
4. Start the scene and press F1
5. Look at break points
6. After first frame the object did not change it's position until second frame is rendered
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment