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0
votes
Fixed

Baking navmesh with "Fit to scene" enabled bakes it only for parts of th...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane (notice Fit to scene is enabled) 4. Bake all 5. Notice that o... Read more

0
votes
Won't Fix

Baked NavMesh render overlaps level geometry when scene has objects on d...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane and bake all Navmesh 4. Notice that Navmesh overlaps level ge... Read more

0
votes
By Design

Duplicating a gameObject does not duplicate the baked NavMesh

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

Duplicating a gameObject does not duplicate the baked NavMesh To reproduce: 1. Open attached project 2. Open 1.unity scene 3. Selec... Read more

0
votes
Fixed

The NavMesh Surface Build Volume is visible when the component is off or...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

The NavMesh Surface Build Volume is visible when the component is off or when the component is deselected To reproduce: 1. Open att... Read more

1
votes
Fixed

[MSE] Error when playing multiple scenes with baked GI

Assets Management

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project 2. Open "sceneone" scene 3. Open "scenetwo" scene additive 4. Set active "sceneone" scene 5. ... Read more

2
votes
Fixed

[Mac] Building Settings window allow to press Build and Run button twice...

Deployment Management

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Dec 14, 2015

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Version/s: 5.4.0a6

1. Open project. 2. File - Building settings. 3. DoubleClick on Build and Run button. 3. Press Save in a first window. (game buil... Read more

0
votes
Fixed

[Shuriken] Low-quality particle collision exhibits unintuitive behaviour

Shuriken

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Dec 14, 2015

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Version/s: 5.3.0f4

Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps: 1. Open attached p... Read more

0
votes
Fixed

[ParticleSystem] Max Collision Shapes should not go below 0

Shuriken

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Dec 14, 2015

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Version/s:

Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO... Read more

0
votes
Fixed

[ParticleSystem] Sub-emitters should be named after their "type" when ge...

Shuriken

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Dec 14, 2015

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Version/s:

When a particle system creates a sub-emitter (using the + button in the sub-emitters module) that emitter's GameObject name should r... Read more

1
votes
Fixed

ArgumentCache.TidyAssemblyTypeName allocates lots of memory

UI

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Oct 21, 2015

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Version/s: 5.2.1f1

To reproduce: 1. Open attached project (ArgumentCache.zip) 2. Open Profiler and set to "Deep profile" 3. Play Scene 1 4. Click on ... Read more

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