Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0a5
Issue ID
753153
Regression
No
Agent does not go straight throuth a Wide Link
Agent does not go straight throuth a Wide Link
To reproduce:
1. Open attached project
2. Open WideLink scene
3. Enter paly mode
Expected result: The Agent goes to the target in a straight line
Actual result: It goes to the middle of the WideLink on the receiving side and then turns towards the agent
Note: Attached WideLink.PNG showing expected and actual results
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment